The Astro A20 has long been recognized as the gold standard in wireless gaming headsets. For years, this has been a favorite gaming headset, if you don’t want to lose a lot of money, thanks to its incredible vocal clarity, strong connectivity and plug-and-play USB dongle.
Its latest incarnation, the Astro A20 General 2, offers compatibility with the next generation of consoles, the PS5 and Xbox Series X – as well as the PC and Mac.
If you want the headset to work, you need to buy a separate Xbox and PlayStation dongle. On all platforms, but if you’re tired of buying different headphones for every console, this is a good solution.
While it doesn’t do much to shake up the A20’s design, it does reduce the price from $ 150 to $ 120 even more, by changing the charging port to USB-C and increasing the wireless range from 9m to 15m in the first generation model. AU $ 279).
This means that the new Astro A20 General 2 is cheaper than its two main competitors, the SteelSeries Arctis 9X and HyperX Cloud II wireless, but it lacks some connectivity options and comes with some caveats in the design and performance categories.
If you can ignore the lack of rubber padding, Bluetooth and 3.5mm audio connectors on the bridge and don’t mind the limited battery life, the new Astro A20 General 2 is a solid stereo headset that can still compete with the latest models, retaining much of the headset when it was launched a few years ago.
The Astro A20 General 2 comes in two variants:
There is little difference in how the two technologies connect, otherwise, you can separate the two variants by their colors. The PlayStation version is white and black with blue accents, while the Xbox version is black with white and green accents.
Whatever the color scheme you choose, the construction is the same – and it is plastic with rubber pieces and soft fabric earmuffs.
Plastic construction is a bit uncomfortable because plastic headphones are more likely to break than metals, but they are slightly lighter and more comfortable in relief.
This is often the case with the Astro A20, but we hope the rubber pad across the bridge can pull your hair out and not as comfortable as the foam pad.
When connecting the bridge to the headphones, there are expandable plastic hinges that should fit most head sizes. My little little dome fits perfectly – this is not always the case with headphones – and I felt the right amount of clamping power kept in my head.
It may not be for you, however, it is worth paying more attention to your adjustment before moving away from a potential return policy.
Across the headphones, you’ll find a few different buttons on the right side of the headset, in which the sound and play audio buttons push the balance, and dial the normal volume between them. There is also an equalizer button to switch between presets, as well as a normal power button.
Like other Astro headphones, the microphone has flip-to-mute features, which automatically mute as you increase it so it fits in with the connecting arm. This is much better than looking for a mute button when playing, although it would be nice if the microphone was fully detachable like other headphones in the same price range.
Speaking of batteries, Astro says the A20 General 2 has enough power for 15 hours of playback. This is the number we think is high enough. We were able to play and play music with them for two days before they recharged.
15 hours is definitely enough for you to spend the weekend, half the time offered by competitors for the Astro A20 General 2, SteelSeries Arctis 9X and HyperX Cloud II wireless. Both have about 30 wireless hours, and the battery life here is far from the Sennheiser GSP 370, which claims to reach 100 hours of playback before charging is required.
The good news here is that the Astro A20 General 2 has an automatic shut-off feature that will be activated after 10 minutes, reducing the amount of battery wasted in standby mode – it only works on PC, not on consoles.